#version 420 core

out vec4 color;

// Input from vertex shader
in VS_OUT
{
    vec4 color;
} fs_in;

// Material properties
uniform vec3 diffuse_albedo = vec3(0.5, 0.5, 0.5);
uniform vec3 specular_albedo = vec3(0.7);
uniform float specular_power = 200.0;

void main(void)
{
    // Write final color to the framebuffer
    color = fs_in.color;
}
